Great work on the aesthetics dig the vibe and everything but the play-ability has suffered a tad. For someone who made the game all the indicators might make intuitive sense but for someone who has not created the game it is a little overwhelming and convoluted.
The story premise is phenomenal and I think if you put a little bit more time into the fine tuning this game has incredible potential.
The distorted sound was a little bit much when you approached multiple enemies and became quite deafening. Respawning at the same place where I died because I was surrounded by so many enemies is also not the greatest idea as I just keep dying over and over again. I also think that I can be damaged before I get out of the respawn cutscene as I never am at full health?
Could not change setting mid run. Play game button restarted the game should maybe add a resume button to the pause menu and name play game into restart run or so.
I always found myself confronted straight away with a VIP. I would have light a gentler maybe even a "fixed" tutorial in which you start in a linear part of the city and fight 1-2 enemies at a time so that one can get used to the hud and the overall layout of the game.
The stealth was a little counter intuitive as it worked for most enemies but not for VIPs I think? Could be communicated a little better.
Even though I mentioned a lot of possible improvements I can not stress enough how much potential this project has! I think you bit off more than you can chew in 10 days but give it a month with some rigorous playtesting and I think you could have a great game in the making! I'm looking forward to that!