Interesting concept, however whenever the unity player took control of my cursor, the camera started spinning clockwise around the player and it was incredibly disorienting. Nice job getting something submitted though!
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Hmm, I'll have to check and see if I can replicate that bug. Did you do anything specific ? Or were you able to replicate it after refreshing? Also I actually made this in Godot, I'm definitely happy I managed to throw it together though. I only had a bit of an idea until the end but figured just for the practice of working on more specific enemy combat I'd throw something together in a few hours.