This was my first gamejam, I learned how to downscope and release the game with the least viable game loop rather than leaving it with an unplayable system, it still kills me that I had to drop features but I would of needed 30 days not 10 lol.
I had no ability to build a webgl version of my game as it had too many systems that are incompatible with webgl.
Which I have found out puts an extra step in the process of people trying the game, I might add a gameplay video to overcome the lack of webgl.
I also found out that people download the top option for download even if the one just under is better experience, always put the best experience download at the top.
As I'm not an artist I found out that making the Ui the same colour scheme as the game kinda blends in and is unnoticed, I have also found out that even with a simple principle to myself those who are not used to the game style would need a click here click there tutorial, I tried to lower the amount of text tutorial as I hate them myself, where I had to I tried to add it into a base dialog but noticed people tend to skip it if a skip button is present, so I will delay the skip button.