This was intense but I'm glad it wasn't shorter than 10 days, in the future I might do 48h jam but for a first I wouldn't have been able to make much haha. Here are some of the things I learned :
- First something I already knew, I'm not an artist haha, I tried my best to make the game at least not too boring too look at. But I definetly will try to cooperate with someone that can create better looking art next time.
- WebGL is a nice way to let people play your game but damn.... had to redo a lot of things for it to work. Apparently async await don't work in WebGL
- I need to learn more about struct and interface
- The fuction exist is really convenient, you can find if something exist in your list even in a list of struct.
myListOfStruct.exist( x => x.x1 == 0 && x.x2 == 1) that's how I did the card fusion by checking if the recipe had an entrance in a list of recipe - Think about scalability of canvas and background from the start
- Let each thing handle itself as much as possible, I guess that's what it means to not write spaghetti code
How about you ? I'd love to know what you learned in the last 10 days so I can learn from all the talented people here !!