nice work , sound Fx were funny and art was cool , you did get a lot done in 10days
those red slime are mean ! the boss battle was a little to easy though but fun !
Thanks Dee! It was a blast, and I got lucky for a lot of it to get it all done. I wanted the boss tougher but also wanted people to try and beat him without too much struggle no matter the gaming skill level. Normally I'd have it much tougher. Original numbers was at least triple the HP, double the damage, half the healing items, etc. And full heal if you fully healed up at the job board again (even though it's glitchy) instead of the 1/5th I think it does now. Incase anyone tried to train the boss close to the job board to heal easy
well i played your game like I play most of my RPG's ,(except soul's were it really does not matter ) I get over powered and stomp the boss, if you say get 3 items i get 10 , then bring it back lol not sure how it happened though but by the time i got to the boss I was killing the slimes with 1 hit and my heal bar stretched the entire top of the screen, also the UI was very clean and font choice was really good.
AHAHAH! Yeah, I had at the end of the Quests 2-4 that you get doubled health from one, doubled stam regen AND double crit damage from another, and double regular damage from the third. I wanted to add a "hard mode" where the boss showed up after killing 50 slimes or something like that instead of JUST after completing all the quests. Didn't have time for that