Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I really liked the originality and art for this game! 

I'm not a musician, so it took me awhile to grasp the controls and figure out what note I needed to hit (I was playing on keyboard). 

I was able to get one of the bird melodies, but that was through messing with controls and getting it by accident. When I saw the scene with the melody's notes and practiced with that I was able to figure out the melody and controls better in the next playthrough.

The conversation in the comments remind me of a video I watched from 8 Bit Music Theory (while trying to learn music theory) about how Koji Kondo wrote the LoZ: Ocarina of Time music with N64 system restrictions and the goal of gamifying music to be played with the c-pad and A and B buttons.

Having a tutorial showing each button and their corresponding note might help visual learners like me pick up the controls.

Thank you for the kind words, I am glad your enjoyed playing!

I remember watching that 8-Bit Music Theory video way back and thought it was a really interesting and creatively-smart choice Koji Kondo made. His scale is a bit spicier and allows for songs that use notes outside of the standard major key which is great for OoT's atmosphere. Similarly, I wanted to make a practical scale for this game's atmosphere which is much more vanilla, hence sticking with the standard major scale notes.

This game definitely has a lot of additions that can make it more accessible and friendly to all players! I especially want to make sure it is fun for those with little to no musical experience. I appreciate that you spent the time to dive a bit deeper into it despite its currently more vague state!

Thank you for the feedback :)