TL;DR: I think I'll use filebin.net, the guide is kinda finished but not really and shared maybe 1/2 weeks before the end of the month.
Hi! If anyone wants to message me privately, I have a Furaffinity account (Ben.Dover)
I thought about using filebin.net (the same I used to share the saveslot) to share the guide.
The bulk of the guide is already made. I think nearly every event of the game is registeded, I'm trying to make the guide more readable. Is difficult to explain, but I want to make so that if someone is interested to now how to be rewarded with someone's heart, or how to complete a storyline (sometimes the ingame guide is not clear or lacks some passages) they can simply filter the data and you know where to go, what to do and how to unlock. For now you can easily read what to do and how to unlock, but if you dont know where you have to go to do this things is kinda confusing.
Another problem is that I worked at this for months, and I changed various times what to put in the guide (for example at the start I chose to not write down the options that don't give you likes, since I though they weren't important, but for example when you meet Scrap and you choose how to bee greeted, none of the choice gives you likes, but one prevents you to obtain his heart, so now I don't write the options that give you likes only if the event is repeatable) so I'm trying to use the same criteria along the guide.
The first version of the guide will be largely incomplete on some aspects, manly items, enemy and Nameless storyline. For example there are more that 333 items in the game that I've listed: at the beginning I wanted to list where to find them and what they do, but, especially for equipments items, there aren't many people that want to know where to find Adventurer's boots or apples, while knowing how to craft the most recent potions, like booster, when and where you can learn water bomb or how to craft no-horny potion is certainly more usefull.
Now my idea is to continue my playthrough with encouraged Logan to see the differences, make some different choices, register events that previously I hadn't and see If I can use my own guide instead of the one in the game to progress the stories. After that, based on the time I have, I want to do another playthrough without using cookies and cheat-codes for items i can't tecnically use from the beginning, since many times having a certain amount of skill is a requirement to unlock one scene, and I always pass the tests without realising it, while I want the guide to display that. Finally, If I change my mind, I'll try to understand the various choices you can make with Nameless and the Witch, and redo the lineup of the events that are cited in the ingame guide, but I don't think they are worth the time for now.
Even if the guide will not be complete, I'll share it maybe one or two weeks before the end of the month, so I can have feedbacks, correct some errors and release a better version some days after the next upgrade, with the newest content in the guide.
My guide is full of errors and I'm afraid that if I publish it too soon it could create more damage than benefit. For example one user had completed the bareshade expansion without having Bernard's hearts and if you follow my guide this seems impossible and I want to replay the game to see if I can do the same thing. So now I'm testing the water, by using pieces of the guide and, with the feedback I receive, rearrange it.
Basically, the more questions are asked, the more I can test my guide, the more I'm assured that my guide isn't terrible and the faster I publish it.