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(+1)

Thanks a lot. These are all good points. Yes, it's hard to call this a game :-) It was way too ambitious for this time frame. I had to cut a lot of things to make anything that can be played.

For the UI, it was last minute, and the numbers don't show up in most cases in the WebGL build. but as said, there is no reachable goal. I really like the idea about the number spacing, that should improve readability. I will need to adjust the controls and figure out what feels right for the game in the end.

My goal for this jam was to try out some systems I had not used before, esp. an event channel-based design based on Scriptable Objects as well as the new input system. The last thing I wanted to try out was the Timeline, but I was not able to fit that into the time I had. So the Intro story had to stay just written on the itch site until I find time to get it into the game. On the site is also some Infos about what my plan is for the future with the game. It's a long way from being finished.