Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Oh wow, thank you for the flattering comment!:) First off, yes, 4 days... and in Godot engine when I've made unity games all my life 😅but transitioning to Godot, I found the dev't in Godot actually made my life easier! I feel like this amount of work would take me 5 or 6 days in unity, but it only took me 4 total days in Godot!:)

Yes, the walking animation for the smaller ones are strange because of scale. Everything is scaled pixel-perfect, but the smaller ones were literally a scaled down version of the big minion, I didn't have enough time to create animations for a smaller minion😅

For the music, yes I'm the author! If you're familiar with VST plugins, I mostly used a mix of DSK and Sonatina plugins!:) They sound bad alone, but if used correctly in the right theme, could produce something like that!:) If you need a copy, I don't mind if you'd download the piece in the github repository! It's called "assets/audio/battle_theme.wav"

For catching knights, I noticed some knights spawn too far off track, it'll be noted in the future!

Thank y ou so much for trying it out!:)