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Thank you for the feedback! Yes, I was planning on revamping the movement system with coyote time and jump buffering. I think those are good points. I was worried the camera was set too high but I didn't feel like it was but, I know I built the game so I was never surprised by a floor appearing out of nowhere. So you saying this is very helpful thank you. The reason I did it was because the way the camera was set before, the dialogue box would sometimes get cut off. Definitely after the jam voting period. I'm going to mess with the camera more and I was hoping to get a more complex camera system happening but... hahahah I don't know how to do that. But I'll learn. Thank you for the feedback! :)