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I like that you took the time to make dialogue for this. The 4th wall breaking bit was particularly hilarious.  The jumping and moving could use a little tuning, thought it felt too slippery and the camera was a bit too zoomed in to see where I'm going or where I'm falling. However I really liked the crystal abilities that gave you different methods of traversing the levels--err I mean dimensions. Nice game, nice art, I like the visual clarity of everything :)

Thanks! Yeah, I was trying to figure out the movement system to work with the crystals but I don't think I hit it right on the mark. I'll have to go back and change that up a bit. Thanks for the feedback!