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(+1)

I love a good card game and I wish you'd had the time to get this more finished/polished. Sorry for your loss.
Just little things would make the game more intuitive/playable. I gave it my best shot but didn't really get anywhere with it.  On my first hand, I had no planets and I was still a little confused from the tutorial - its a lot of text to take in. I tried again and was able to make progress but it seemed I never got cards that matched up. Other than microbes on a terran planet with a red star, very few combos seemed to work. 
More feedback to the player would be helpful - eg. you can't afford to play that card, or that planet requires a different star etc. 
Also making it clear you can discard cards. Pressing upgrade deck seemed to change the cards in the discard pile? It wasn't clear how/when to upgrade. 
Also, for me the cards and the text need to be bigger,  the zoom did not work well for me, it jittered in and out at the maximum zoom so I couldn't really read. 
Events need to be bigger and more obvious. eg. when an event is triggered that card should zoom to the middle of the screen and be all big so the player understands something happened and what it was. 

I do hope you'll continue working on it when you're feeling up to it. Card games like this can be super addicting and very fun!

I am sorry about that. I ran out of time and just threw cards in the different decks. I know the verity was not that great. There needed to be way more planet types. I was only able to get 2 of the 6 planet types I had planed. I only got 2 action cards out of a ton I have envisioned. The upgrade deck should really only be triggered by cards ie... "Creative Boost" which played to a Civilization, and it puts the card in the discard deck. I left upgrade deck drawable so that you could get cards to actually play with. The discard deck shuffle back into the player deck once you draw out the player deck. It is missing so much feedback, I absolutely agree with you on every point. The Event card flying to the center when going off would be an awesome touch. Thank you for giving such valuable feedback.

(+1)

I do hope you'll continue on with it because it has a lot of potential and once you have your basic systems in place, adding new cards and visual polish shouldn't be too hard.