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Hi there! I really enjoyed the puzzles in this, especially Weight And Pull Me and Lift Up. Most of my specific feedback notes concern game-feel-y controls things and smoothing out of gameplay hitches, but it really feels like a super strong foundation to build upon right now and it feels like you're getting really into the swing of designing puzzles for these systems. I played using mouse and keyboard.

- my first instinct in the first level is to press ctrl, as that's the only button prompt i see. put a 'wasd' or 'move' prompt.

- the spinning door thing in the first level is a little awkward - you have to walk a distance away from it then back into it if you wish to go back the other way

- it'd be nice if the aim bubbles showed up sooner, or there was some other feedback for beginning aiming

- with mouse controls, i'd like to be able to pick up magnets with mouse1, since that has the same function as E for aiming but not for picking up.

- would probably also appreciate mouse2 to change the polarity by default, to go along with the other mouse controls, rather than m2 to cancel aim.

- cancelling aim doesn't work - im still holding m1, and when i release m1 it still throws, whether or not i cancelled with m2.

- for some reason in the menu you can't set 'enter aim mode' to E with the default method, you have to click revert.

- generally 'locking' mouse1 and mouse2 into their default functions in the controls is very awkward, i'd really like to rebind them.

- have some way to leave a level after entering it when you've already got the key without having to enter the menu.

- the pickup-key to end-level feels delayed and initially i didn't notice the level ending - maybe freeze the character movement or enter a cutscene when gaining the key.

- perhaps have some 'reset' prompt if you can detect the player softlocking themself.

- in levels where the player has access to the magnet immediately, i feel like it should start already in their hands (especially the hub!)

- for keyboard controls, i do just feel like 'R' makes much more sense as a default reset key than ctrl, as it's the standard in most other puzzle games like this.