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Absolutely incredible that you three managed to create such a game in 10 days. Multiple abilities, a variety of enemies, smooth control, a complete combat system, and fitting music. It just feels so complete! It is fun taking over corpses and slowly building up a strong army. An amazing submission.

I think the visual clarity can use some refinement. Given the low light and the camera angle, it is difficult to tell units apart even with the border. Solutions for this might be to change the camera angle (or give the player more control over the camera), you can adjust the camera in a way that exaggerates the unique form of each enemy. You can also have a fixed angle, and build the character models for that angle deliberately. Focus mainly on the silhouette, large shapes, and sizes of the units (color and lighting are a bit difficult given the darkness). This complement with the UI elements should make the game more readable. Or maybe you have some other solutions that will work better. It will be interesting to see what you've come up with

The game is exceedingly polished. I'm sure you worked hard on this, and I must say that hard work pays off. Great work!

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Thank you so much for the detailed feedback, really appreciate it!

You've mentioned great points, and I'll definitely take them as lessons when making games in the future! :)