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ronin is very bad cause all the cards has so long CD and push is way worse than swap if you know how to use it.

assassin has best cards cause 1CD 2D is very good and crit can be great against bosses and in the early game against the 3 health things

wanderer is the best cause 10 hp is great and the cards are fine. sacrificing health in the shop can sometimes be great.

Ronin is the only character that has exclusively items I want to start with.  For assassin: sword is great and curse is borderline useless.  For wanderer: I wouldn't go with bow or swirl unless I had to.  Bow is okay, but not as good as: smoke bomb, spear, sword, grappling hook, or fan.  Swirl is my favorite move, but only when my opponent has it.  The 10 health is pretty nuts though.

I think this is really reflected in hard mode, having smoke bomb is even more important when opponents do more damage and have more health.  But even just late game in normal this is true, without smoke bomb and a 4-5 damage spear, those grapple sword guys are way harder.  I prefer to get 2 smoke bombs honestly, one that I reduce cooldown and one with poison.

in hard mode push is like 10x worse than swap and im not much smoke bomb since swap does kinda the same and is only really useful against specific attacks. curse is great against bosses and can combined with the sword really help against the 3 health guys early. swirl and arrow are not great but def work fine for me and 1 CD is great for an attacks dealing 2 damage. ronins only good thing is spear imo push is horrible and smoke is mediocre. but different playstyles maybe. also going to start trying out smoke more to see if i missed something.