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Congrats for submitting your game!

I like your take on the theme here. The idea of defeating the same enemy on two battlefields was pretty neat. The ghost world monster designs are especially interesting and that first time you shift over to see this weird monster is a big wow moment. Well done!

Unfortunately, the controls really suffer for me on this one. The delayed sword swing and minimal hit reaction from the enemies made it hard to tell if I was playing correctly and ended up being frustrating. Is there a reason you can't just shift to ghost world instead of waiting for one second? That felt off, too. 

Great work team. Keep making games!

Thank you for a very detailed and helpful review. I will definitely keep it in mind for the future projects.

Yea i was tryna make it so that the enemies turned red for like half a sec if hit but couldnt figure things out at the last sec so just left it lol