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Nightingale: Dying Commander is a Fire Emblem-esque tactics game in which you control a small band of warriors fighting their way through enemy territory. The game features perma-death, so if one of your teammates dies in battle, they are lost forever.

The visuals in this game are stellar. The title screens feature detailed pixel art, while the combat sections are clear and straightforward. UI and sound effects are all nice, too.

The perma-death is a really excellent addition. The characters in your squad all have names, and you really feel an emotional gut-punch when one of them dies. The game is quite hard as a result, but the difficulty curve is pretty smooth.

One gripe I have is the game doesn't explain its combat systems very well. You can attack enemies adjacent to you, but I didn't realize you could dash over an extra space to hit an opponent. Knowing exactly what you can and can't do in the game, rather than having to figure it out, would have spared me some trial and error that cost me precious team members. Enemy AI is a bit inconsistent, but is overall very strong.

Overall, I think this is an exceptional entry, giving a great GB Jam spin on tactics games and managing to deliver an emotional experience in a very short time.


Here's mine: What Was Left In The Arena:

https://itch.io/jam/gbjam-5/rate/90341

Thanks for the kind words. This was my first stab at pixel art, so it ate up all my time.

I played What Was Left In The Arena, and I love how you fleshed out the world! Blood & Sand ^^

Thank you! Looks like we tried to accomplish similar things with our stories. My first stab at pixel art too.