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(+1)

I didn't expected that at all!

Looked at this game day ago and thought to play but forgot, remembered about that and, oh boy, i wasn't disappointed!

Awesome twist, really put me in uncomfortable position, was expecting screamer from everywhere (knew from comments that something will happen), and when you actually did it, i was prepared to be scared, but still you managed to do that! I saw that long text, turned off my mind from game and thought about screenshotting that text, and when i brang my attention to game back it striked me! Really great way to do screamer, loved that!

Atmosphere in train is awesome, really uncomfortable, good job.

Overall, nice game, would love to play your other projects, and especially something with twist like that!

(+2)

Thanks! This is my first jam, so I was wondering if it would even be effective when I first submitted the game, but I am happy to see that you like my game. I eventually want to make horror games, so I decided to practice making a scare during the game jam without expecting much, but I am glad that it worked :). Did you end up reading the rest of the long text?

(+1)

Hi! That's also my first gamejam and i also tried to make horror game!

Your jumpscare maybe not very scary on its own, but how you timed everything and placed it in very unexpected place, when you just feel that you have control and nothing will happen when text on-scree, that's what made it so great! And image actually wasn't somewhat scary, but sound and timing was! Also, because i felt like something will jump at me at sometime, i was paranoid, so it turned out as it is!

I didn't ended up ready whole text because when i was deciding to press or not PrSn button it striked me, soo yea. If you have it i would like to read :).

(3 edits) (+1)

For a jump scare to work, there are several parts, the sound, the timing, the environment, and the image/animation (or at least that is how I see it). Any of them alone won't be enough. Even if I had a super scary-looking image, it won't work without sound. My timing was inspired by 2 different things. One of them being the scary maze game, and the other thing is the escaping the prison game (part of the Henry Stickmin collection). If you know both of those, you might know what I am talking about.

The scare timing was intended. When the narrator talks to you, it gives it a feeling of a casual game that you can play all relaxed, but the environment is a bit more horror-like. It gives a mixed feeling of relaxation even in a dark place, which I thought would be a good environment for an effective jumpscare because people wouldn't generally be prepared for it (unless they read the comments).

As for the rest of the text, I might put it after the jam rating session is over on the game page. I think my game has been spoiled to whoever reads the comments anyway, so I would prefer not to directly add the text until after the jam (because no further spoilers). Ironically, it is my comments also spoiling it though.