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(+1)

First of all, I would like to commend you for completing the game despite what happened. My condolences. I hope that you and your family are doing okay.

I think the game has a very interesting theme and art. I absolutely love the cards, especially the VFX behind the stars. I can tell that you put a lot of effort into it. I like the anthropomorphism of the stars. The idea that there's an entity that is devouring the stars is just so cool, especially when there's a Lovecraftian cosmic horror vibe to it.

As for the core mechanics, I think they are sound. But I think the tutorials didn't adequately explain the game, so maybe I just misunderstood the game. I like the event cards. I think it adds variety to the game. I think the difference between the different civs is not obvious. I would expect some different properties other than the play prerequisite. 

There are a few bugs, and the UI needs some polishing, but I understand the time limit.

Overall, a very ambitious game. Though hindered by the unfortunate situation, I hope you can bounce back and continue improving the game! Nice attempt.

Thank you for all the kind sentiment and feedback. I am doing okay, I have lots of wonderful memories of my aunt to fall on. I was shooting for the Lovecraftian vibe, nice to see you felt that. There should be a lot of differences behind the Civilizations I wish I had been able to get more than just two added. To be honest the Mechinoid civ was just a throw and not well thought out. I have ideas for them to be able to cause issues for you as a god, after all they don't like being fed on, right? I plan to get that in, and I cut a lot of corners to just get it at least a little playable. I definitely over scoped.