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My biggest concern is that map geometry is way too simple and some textures are not looking all that good (forest trees texture especially). Some objects made like 3D models, while boxes with items made like sprites. EFPSE PRO allows to use custom block modificators to make more complex shapes. Some problems are only within engine, like when jumping over damaging floors cause damage even if you never landed on the surface; dynamite is acting like a rocket rather than something throwable with physics, etc.
I see the potential, but right now engine is not yet polished enough to deliver the full package and some minor touches with art direction are necessary to improve general image quality.

thanks for the feedback i will try to port to unity and make it better