Thanks for playing! Unfortunately there is no indication of the players current health. The way it works is you can get hit 10 times before you have to restart. In hindsight it would be better to have a system with 3 lives and a way to register if enemies were destroyed or coins were collected so they don't persist. Plus a health bar would have helped the player understand what is actually going on.
The 360 rotation took me a day to get working but I knew it was worth it because it is the main part of the game. I figured the game should be fun first and for most. The bug with the first net not firing must be from the netcooldown I have in the code. I didn't understand why it wasn't working but I assume the cooldown was only affecting the first time the player shoots and not the sequential times.
Thanks again for taking the time to play and giving me the great feedback!