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(1 edit)

I loved it, shame it couldn't be finished but the mechanic is spot on. I am curious how you made the viewer, a scene renderer at camera location and rotation maybe with different channels. definitely better than my unfinished game

yea just a scene capture at the same place as the players camera and applied to a texture on the viewer, and when scrolling it just sets the visibility of the selected objects and the collision to the colour selected. its pretty simple but i tried to get it perfect and ran out of time.

I'm in the same boat my game required a bunch of doorway portals and windows and I was unable to finish, let alone optimize