hmm, It still isn't letting me do anything. I am however using a PS4 controller connected by usb so that may be the issue. I thought that unreal listened to both xinput and directinput
Edit: so I downloaded DS4Window to make it look like an xbox 360 controller and it worked just fine
I loved it, shame it couldn't be finished but the mechanic is spot on. I am curious how you made the viewer, a scene renderer at camera location and rotation maybe with different channels. definitely better than my unfinished game