The vibe of this game is right on its mark. I loved the feel of it, the player is very responsive and the gun feels tactical {I.e. the particles when it hits something, the trail of the bullet, and the SFX) The visuals are also really well done and they compliment each other nicely. Once I started to get into the zone I'd realize there is only 5 seconds left. Makes me wish it was longer but that might make it stale so it is a hard balance. The game was fun and felt like a macabre version of whack-a-mole. Great work!