Can you tell me which wave exactly, I can try to optimize the asset a bit more. Implementing such an option now will require a massive rework of everything, this is the kind of option that need to be implemented at the early design phase of the game and it was not. I rather try to optimize the asset so that it doesn't crash instead.
During the tempest, when the giant wave approaches the ship
While it's simply on the background (with the thunder's sound and the characters yelling for safety), it's fine.
But its "collision's animation" with the ship, that's when the game crashes most of the time
I only manage to move to the next scene (my character drowning) by cutting sound plus reducing brightness to null... And it still takes a few tries to work out
Right now R6 runs just fine, it only crashed once on the dream with the sister(?) and the uncle. But the wave, it crashed the game 9~11 times XD
It's the "collision" animation itself (so your second guess, I think)
Here, I resort to doing this: save the game on the last stable point (the screenshot, with the last chatbox before triggering the Wave) and then... Keep trying/crashing until I successfully reach the next scene (the character drowning)
Sometimes it crashes immediately as soon as the wave approaches, other times when the wave covers like... half/all of the screen?
Both, much more frequent on Android:
The Wave only crashed 2~3 times on the PC and that was it.
Meanwhile on Android, the Wave crashed 9~11 and one more time during the dream with the Sister(?)
Note: I write "Sister(?)" because I'm not really sure if I'm dreaming with her. If it's actually her that's talking with me/my character :P