Since there is no browser playable version nor a downloadable Linux build, I had to download and compile it myself (not so much an issue).
Unfortunately gameplay for me was mostly fighting against the movement controls and the camera position. When I did manage to reach the second room with the puzzle, I got stuck trying to walk around some of the obstacles. Having an enemy in constant pursuit doesn't suit that puzzle area well, unless there's some way to deal with her beforehand that I wasn't able to find out how to do...
So, maybe the game would actually be better without her as a pure puzzle gsme?