I am not proud of it, but I have to admit I feel a physical attraction towards sekhmet.
there.
I said it.
But it's the artists fault for leading me down this path!
Criteria | Rank | Score* | Raw Score |
Aesthetics | #15 | 4.500 | 4.500 |
Music | #27 | 4.000 | 4.000 |
Theme | #61 | 4.000 | 4.000 |
Story | #122 | 3.250 | 3.250 |
Mechanics | #354 | 2.938 | 2.938 |
Fun | #409 | 2.875 | 2.875 |
Sound | #521 | 2.000 | 2.000 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
7
Did you use any existing assets? If so, list them below.
Unity Third Party Controller, Music from Waelart at Pixabay
Link to your source?
https://github.com/TheSelks/GameDevTvJam
I am not proud of it, but I have to admit I feel a physical attraction towards sekhmet.
there.
I said it.
But it's the artists fault for leading me down this path!
Great game entry, I like the Egyptian theme. The camera made it a bit hard to work out where to move at times but I find getting the camera right can be tricky. I also went out of the building and got stuck, not sure if that was supposed to happen but the enemy came for me and killed me anyway. Nice work!
Since there is no browser playable version nor a downloadable Linux build, I had to download and compile it myself (not so much an issue).
Unfortunately gameplay for me was mostly fighting against the movement controls and the camera position. When I did manage to reach the second room with the puzzle, I got stuck trying to walk around some of the obstacles. Having an enemy in constant pursuit doesn't suit that puzzle area well, unless there's some way to deal with her beforehand that I wasn't able to find out how to do...
So, maybe the game would actually be better without her as a pure puzzle gsme?
I like the ancient egyptian theme, and the presentation of the game was nice! Congrats on the submission 😎
Graphics are very nice, and the music fits the game well, but I couldn't really work out what to do.
There were amulets about the place that I couldn't pick up, even after my health depleted.
Pressing E didn't seem to do anything in some parts.
I don't know why I was collecting the coloured stones, I couldn't seem to do anything with them., and I couldn't pick all of them up.
I also managed to escape the level by exiting the first room where Sekhmet came from. Then I just ran around the outside of the map and entered the room at the end and made my way to the afterlife.
I would have preferred a method to fight Sekhmet, even if its just to stun it for a few seconds before it chases you again.
The game really needs sound effects, if nothing else than to give player feedback when being attacked or activating something.
The atmosphere is really well done in this game. All assets scream "Egypt", but the action is also very readable. The music is nice, but I miss some sound effects (time constraints are hard :D). Very good job!
Played and rated. Had a fun time!
Pros
Cons
Overall the game looks good, and I had a good experience, well done! :)
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Nice graphics and great choice of theme. I managed to clip out of the game in the first level by going through the white door (maybe intentional by devs?) Also my mouse had a hard time staying in the screen (I have dual monitors) so it was hard to interact with things. Other than that, it was a great experience. Job well done!
Great graphics, but couldn't do nothing while pressing "E"
Eventually I jumped till I got to the roof of the first chamber XD
Edit: I restarted the game and finally worked!
I liked the premise of the game. My only issue was the camera kept clipping into the environment making it so I couldn't see where my character was which made it difficult to maneuver.
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