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(1 edit) (+1)

Things I liked:

-Controls were cool and precise and felt good

-I love collectables, so a motivation to explore which is cool

-the variety in level design and enemies

-music 

-story at the beginning with the cutscene - super cool!!


Things to improve:

-My screen was set to a different resolution so I did not see the controls on screen or the counters at the top of the screen so I ran into a few difficulties with the second jump of the game until I realized I could double jump (Just need to make sure UI text is visible for other screen resolutions. Luckily I just switched over to a different screen and found the UI(

-Hitboxes of enemies and spiked was big and unforgiving, creating some frustrating moments. I saw one time that I lost 2 lives from a single enemy when I passed over the top of it, not even touching it. When I did get hit,  I could still move around, but then I would later get teleported back to the start which was confusing

-I am sure you are aware, but sound effects and visual effects are huge for player feedback. Let me know that I picked up a coin and the counter going up is for coins. Let me know that I got hit or completed a level


Overall:

you may think you were in over your hand for your first game jam, but I think this is an awesome way to learn and grow. You understand the development process condensed down into a few days time and now you have a game that you created all on your own- that is incredible! You did awesome and this game was fun, be proud of what you did in a short amount of time and keep it up!


Lastly, if you get a chance, it would be awesome if you could play and give feedback to my game!