I feel like the gameplay is very rough and in need of some refinement, but this is such a strong entry otherwise. I would recommend updating the tutorial as soon as possible with more clear information.
The game is very difficult to predict, largely because when each character spawns I am expected to both grab and release a platform in the correct place. I feel that the loop asks too much of the player and could do with either streamlining or better signposting of what type of falling soul will come next.
Presentation-wise, I’m rarely ever surprised by a game. I’ve seen good looking entries this jam, but this game’s visuals caught me off guard. I haven’t seen particles used like this in Unity and I was impressed by your use of color in the scenes.
I think there’s a lot about this entry to be extremely proud of, and that’s ignoring the fact that you made it solo. What’s a jam game without some jank? I think you did an amazing job with this entry and the core loop is solid enough that you could probably refine it into a larger game if desired.
Congrats on submitting!