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H&H Management's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #163 | 3.000 | 3.000 |
Sound | #177 | 3.219 | 3.219 |
Music | #182 | 3.438 | 3.438 |
Theme | #208 | 3.531 | 3.531 |
Aesthetics | #361 | 3.281 | 3.281 |
Mechanics | #422 | 2.750 | 2.750 |
Fun | #484 | 2.656 | 2.656 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
1
Did you use any existing assets? If so, list them below.
TextmeshPro, Music from Darren Curtis website (free CCO).
Link to your source?
na
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Comments
I liked the aesthetics and the music. Gameplay wise it was fun I think it was a bit too RNG dependent. Sometimes 3 or 4 enemies in a row would spawn above their "destinations" so I was left without much to do.
Thanks, I will be fixing all those issues.
999/5 aesthetics, my mind was blown what you could accomplish here really good job!
5 star to aesthetics :D. i had a very different visual experience on main screen. game story was nice. but i think control mechanics i little challenging. cool game :)
Thank you!!!
5/5 on the screaming of souls! I'm glad I read your comment about them only sticking to the small platforms. I played an earlier release you posted in the forum and couldn't get anywhere with it because they'd be sliding off the platforms. When there are no more souls I think it should tell the player and ask if they want to reload rather than sitting waiting for a soul that isn't going to come.
The aesthetic is very interesting and unique, I'm feeling a bit funny now, like when you play guitar hero so long it looks like the walls are moving!
Thanks, I have the feedback noted and working on it.
You have a strong idea here that needs refinement. The other comments went into it already, so I won't repeat it, but you should be proud of this because it's extremely ambitious. It's impressive you got done as much as you did, it works as well as it does, and looks as good as it does. I like the aesthetic -- it reminds me of a children's doodle, which is a good thing. Great job.
Thank you for your kind words!!! I am happy with the outcome and working hard on it.
I feel like the gameplay is very rough and in need of some refinement, but this is such a strong entry otherwise. I would recommend updating the tutorial as soon as possible with more clear information.
The game is very difficult to predict, largely because when each character spawns I am expected to both grab and release a platform in the correct place. I feel that the loop asks too much of the player and could do with either streamlining or better signposting of what type of falling soul will come next.
Presentation-wise, I’m rarely ever surprised by a game. I’ve seen good looking entries this jam, but this game’s visuals caught me off guard. I haven’t seen particles used like this in Unity and I was impressed by your use of color in the scenes.
I think there’s a lot about this entry to be extremely proud of, and that’s ignoring the fact that you made it solo. What’s a jam game without some jank? I think you did an amazing job with this entry and the core loop is solid enough that you could probably refine it into a larger game if desired.
Congrats on submitting!
Thanks, I have got all the feedback and working on fixing the issues.
Pretty cool! Love the concept, and the mechanics were pretty cool too. It was however a bit confusing to play, I would've like to have the game tell me when no more guys are going to fall, or maybe have a count on how many more of each time will fall? or maybe a timer, somthing to tell me how much time I have left. But overall a great submission! Good job. :)
Thanks, I am working on a countdown for the souls. I am really happy working to make this a full game release.
This game has some nice unique gameplay mechanics. It took me a while to get the hang of it and genuinely thought it was a bug when certain souls wouldn't stick to some platforms. I later realized that some platforms stick to the souls and some don't. The visuals, while very basic, still have a charm to them and fits the overall aesthetic of the game. I like the menu music and the effort you put into making a functional tutorial as well. All in all, you had some great ideas executed nicely, and only need a little bit more polishing :)
Thanks for the feedback. I will work to make everything better.
Very interesting concept! I find this game quite difficult but it was fun positioning all the platforms just right to cover as much ground as possible.
To make this game even better, I would suggest more visual cues to separate different platforms. For example, the souls will stick to the shorter platform when moved, but visually the shorter platforms are the same as the larger ones. Another suggestion is to let the souls drop down infinitely. Having to reload because of 1 mistake can be quite frustrating. You can introduce a fail count if you want to reflect players' mistakes.
Overall a very good game with a simple but fun design. Nice attempt!
Thanks, I think this can be a really nice full game release, which I am working on now. it will be much better I promise that.
Played and rated.
Nice little game, was fun to play for some time. I liked the music and ambient. The visuals are simple but do the job for a start.
At first I didn't understand we had to bring people on the side to the stair or the road. Once I did it made more sense lol! Well done for this game jam, keep it up :)
Would appreciate if you check out and rate our game as well: https://hadilepanda.itch.io/rise-of-necromancy
Thanks, I will check and review your game.
Really enjoyed this, nice concept! any feedback I had is covered in the comments below I think, give people a bit of warning about where souls will drop from, some other differentiator about which platforms are sticky.
Thank you, I am working on all feedback.
It was a bit confusing at first but then I got the hang of it. Cool idea, I liked that you used your own art!
Thank you. Sadly no artist for this, but happy with the result.
Hey there, that was a really fun concept. I think the two suggestions mentioned in the comments below me cover the only areas where I had a little difficulty, but it definitely kept me wanting to play more. By the way, the art for the intro, title screen were very cool.
Thanks, it was a simple particle effect with unity. I am working on making this a lot better.
A very original idea!! I love it! Congratulations!
If I have to say something, there were "pads" that didn't stuck the "souls" and while others did. I would suggest changing a little the colour of those (if you want to do that as a feature).
Even so, a very good entry!!
Thanks, I will make all platforms different so it will be nice and people will understand them.
This was a great game! I like your idea with the H&H management. Only thing I would say is to make the controls a bit more clearer and add som sort of pre-spawn effect so people know where to place their platforms.
Thanks, I am working on those things XD.
I like the background. The falling souls don't stick to the longer platforms was that intentional?
yes, platforms have properties, the smaller ones are to transport. (stick), while the bigger ones do not. Also, there are ones who make the souls jump, and other does not move at all.
Cool game, the idea is definetely original and fun! You should make a little clearer where the guys are, or where they are spawning (with a pre spawn effect or so), since now it's a little confusing.
Nice music!
Also, in the instruction you say to drag with right mouse button, but it's left button
Good job! :)
I am working on a full game which better graphics and clearer instructions, along with a path to where the souls will fall. Thinking about it, you are right, I do not know why I said right when it was left-click.
I like the music and the artwork, but I found this slightly confusing on what I should be doing, maybe some guidance, or maybe I missed it. Otherwise I enjoyed the way it feels.
Thank you. There is a tutorial with the steps about the control, maybe you missed, if you push any key on the keyboard.
I really love the art on this game that background is very impressive! I did run into an issue that the souls sometimes would not "stick" to my platform at all. So if I moved it to the side they would just stay put...
Thanks, some platforms have different properties. Small sticks, while bigger does not. Others make the souls jump.
I played the game and eventually, I think I got an understanding of what I was supposed to do. At first, I didn't understand that you were supposed to move the platforms. I thought it was a platformer and I was really confused. On the second level, things just stopped appearing so that's as far as I got. I also tried reading the text but it was really small I could barely read it.
Thanks, if you are playing the WebGl version you need to use the full screen to see everything correctly. When they stop is because the souls won't drop anymore. I need to add a counter for that. You need to reload the level to start it again when that happens.