Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

Things I liked:

-I love that coins were everywhere and there was a point system 

-I love how becoming a ghost allowed me to progress in a unique way or explore if I wanted to avoid a big fight

-I liked the different places to explore in the map (dungeon, cave, inner castle, grassy area)

-I like that if you did not move right away after getting a revive potion, you had a moment to plan out your actions as the enemies would stop


Things to improve

-for precise dodging of the enemies, the slippery controls became frustrating, especially if we have to dodge and move around them and traps. On that note, I do not think the hit box should be around the entire character model as it did not feel natural. I would get hit by water because my head passed through it and I would instantly die which was something I had to rewire in my head.

-No ending? I got all 11 scrolls, but nothing happened? If something did happen, giving player feedback and helping them move towards whatever did happen if it was in the world

-Limited spawns with the potions so when I got instantly killed by traps or water, it was scary and this game would be frustrating playing and getting 10 scrolls but running out of potions, so making some way to buy back a potion with coins or they regenerate over time.


Overall:

Fun game and I would love to see and play more- nostalgic and fun!

This is some really wonderful feedback! This is only my 2nd game so this kind of feedback really helps newbies like me. I will definitely incorporate your suggestions in v2. Thanks for playing and offering suggestions to help me level up! :-)

(+1)

I am just a beginner myself, so I am just trying to help anyway I can. I hope the feedback was useful!