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Congratulations on your entry! I really liked the intro, it was impressively polished. The whole main menu UI was great!

I think the game could benefit from having a bit more contrast between the player and the world, as the player is a darker color and tends to blend in with the surroundings, at least on my screen. I think reducing the size and brightness of the UI during play would be a good place to start. Also, having hotkeys for abilities would be super nice, at least for me.

Overall, great job and congrats on your submission! I can see a lot of potential for the gameplay here.

(+1)

Pretty much agreed on all points. Hotkeys sound like a wonderful idea; my first instinct would be 1,2,3 as hotkeys for abilities, but if we continue the game I think I’d prefer to have multiple playable characters at once which would definitely take priorities for numbers. I think the focus on the entirely world-space HUD was a gamble that people will love or hate in its current iteration.

While the emission helps with the character a little bit, I agree about the environment. We played around with a few different lighting levels and environment textures during development, and only the rain system and main characters shipped looking as they originally did in the early days. We probably would have actually accounted for the dark player model causing problems, but I fell way behind on the world generation until maybe the last Friday or Saturday; at that point it was all hands on deck for getting the game working properly.

Thanks for playing, and I appreciate the very thorough feedback!