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mezzanine510

123
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2
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A member registered Oct 02, 2016 · View creator page →

Creator of

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This was really fun, and the theme made me laugh. Great job on the sound, music, and overall concept!

Thanks for playing through this :D.

Thanks a lot for playing through it!

Unique entry, and I liked the writing quite a bit, I can see some good work went into this. Congrats!

Thanks so much for taking the time to play it, and I'm glad you enjoyed it!

Nice to hear you actually liked the slow walking - I guess you like to stop and smell the flowers, like me! lol. I didn't find your comment negative at all btw, thanks a lot for playing!

I can see where you were going with this. It's impressive you created what you did in the amount of time given - making a card game in general is hard. The art is great, and I like your take on the theme. I saw that on your main game page there is a much clearer break down of the mechanics. Incorporating this into the game itself would be helpful - but again, I realize we only had 10 days and it's hard to get this kind of stuff all figured out. I'd love to see how this builds out if you continue working on it.

I really liked the based mechanics, in terms of running and attacking. I would recommend changing the attack key though, as it get's tough to use consistently due to it's relative placement to the other keys on the keyboard. Overall well done and great submission!

Windows build is up in case you are interested!

Fun game, fun art and good controls! I think this has potential if you continue working on it! Congrats on your entry, and sorry it took so long for me to post a comment - I came here after I saw your post on mine and thought I had rated it already, I actually played it days ago lol.

Awesome, I love the stuff on your IG! I'll follow you on my game account, https://www.instagram.com/theuniversal_game/ . It's a pretty new account, I just barely started making posts for progress.

Thank you! :D

Thank you for playing it twice, I really appreciate you spending the time to do so! The movement really was for aesthetic reasons and I had zero time left to modify it by the end hahah. Going forward I'm definitely going to implement a faster moving mechanic. It's interesting you ran into that bug the first time, as I haven't encountered it, but I'm glad you were able to finish it in the end. Thanks again!

Really smooth gameplay, great visuals, and player feedback is excellent! I actually had a lot of fun playing this.

If there's one thing I would like personally, it would be to prevent the camera from zooming in so much, or at all, when you hit your brakes.

Yeah I see what you were aiming for! I actually did find the gates to the yards after opening the main gate - I felt it took a bit long to walk around to that area when I needed to - this is an area where I got a LOT of feedback about in my own game: the speed of player movement relative to where you need to travel in the level. I can see why you would not implement a jump-over-the-fence mechanic just based on what you goal was though. I would say a welcome modification would be to increase the run speed, or some other type of mechanic that allows the player to move to those areas in a quicker manner. Again great job on your entry!

Nice on you for posting this! I did a couple of days of playing and commenting games from this list exclusively.  I've found the feedback you can provide people is so valuable,  just based on the feedback I got myself!

Congratulations on your entry! I really liked the intro, it was impressively polished. The whole main menu UI was great!

I think the game could benefit from having a bit more contrast between the player and the world, as the player is a darker color and tends to blend in with the surroundings, at least on my screen. I think reducing the size and brightness of the UI during play would be a good place to start. Also, having hotkeys for abilities would be super nice, at least for me.

Overall, great job and congrats on your submission! I can see a lot of potential for the gameplay here.

Thanks for taking the time to play through my game, as well as for the feedback!

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It took me a while to understand it but once I did I was able to get to Ending 2! Woot. Good job on your submission, I liked the art quite a bit! The concept is good, I'd love to see where it goes if you continue working on it!

EDIT: Sorry for the double post.

Thanks a lot for playing it! I'm going to add many more puzzles :D.

Good job on your spin on Pac-Man! The sound effects felt fitting and satisfying, and I liked the art! I think the movement could benefit from a grid system, though maybe that's not what you're aiming for. I also ran into a bug where the enemies would get stuck together in a corner. I know bugs are hard to deal with in a short time span like this. Overall, great submission!

Thank you! I handled it partially with scripts while learning how to use the Unity UI Toolkit, but I don't think it was the most efficient way to do it lol. In hindsight I probably should have just used Canvas which would be easier to implement with the animation system. That's the way to go! lol. 

Good job on your game! I like the models and background sounds that come up. I would love for there to be music, and one welcome addition might be the ability to jump, including over fences!
Great job on the jam.

Really cool game! I read in your other comment that WebGL could have some problems that I encountered, but regardless, I really enjoyed the music, and the timing once I adjusted. Also, the sound that comes from pressing the start button is nice!

Haha that pimp walk tho! I'm glad you enjoyed it and thanks for taking the time to play it. I'm definitely planning on continuing this.

Congratulations on your first game! With that said, it's really impressive you were able to do this in the 10 days we were limited to. I liked the environment and character controls a great start! I would recommend tuning the jumping mechanics to make them feel more grounded when you land - maybe I'm just bad at platformers lol, but it was hard for me to get to that second pole! After that though I got it down! Again, great job!

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Good job on your submission! I can tell you had quite a few mechanics to implement during the short span of a game jam. One suggestion I would have is to allow the player to shoot a projectile while running, even if that means it stops the player - at first I wasn't sure why I wasn't able to shoot because I was running while pressing E lol! Again, good work on this.
PS: I really liked the character model!

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Thanks for playing, I appreciate the time you took to go through it and the feedback! Source repo is back up now.

Thank you for playing it and I appreciate both the compliments and the suggestions! Taking all these into account for sure as I move forward with this :D.

Awesome, thank you for the suggestion and for taking the time to play it!

As goes the game jam, I've learned lol! Great job nonetheless.

So happy you enjoyed it, and thanks for taking your time to play my game!

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Thank you, and I'm glad you enjoyed exploring the world! I actually spent a little too much time on the main menu but meh, I thought it was worth it hahah. Thanks for letting me know about the performance too - I was actually wondering about this because I have easily 5 real-time lights going at a time in a few spots. I'll look into performance now that I have a chance to actually do some testing lol. Thanks again for taking your time to play through my game!

Really appreciate you taking the time to play it!

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Thanks for making it through, and I hear ya! I wanted to put in an orb removal system, but I just ran out of time. Movement is something I thought a lot about refining even before I submitted too - this is something that's come up with a lot of people and I totally agree. This will likely be the next step I take before I even build out any more of the world or puzzles. Thank your for the kind words, your time, and your suggestions!

Thank you for playing it! I agree, I'm definitely going to improve the movement next.

Thank you I appreciate it!

Thanks so much for the playthrough! I appreciate the fact that you noted the implicit tutorial, as that's really what I was going for. I'd love to keep this theme of teaching the player how to do something by showing instead of writing text or having a tutorial. I'm glad you enjoyed it and much thanks again for spending your time on it!

Thanks a lot for spending the time to play it!

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Thank you and thanks for spending the time going through it!