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(2 edits) (+2)

Im always a sucker for synthwave stuff so I can appreciate the aesthetic choice. I can see the effort you put into details like the intro, in order to make the game look as finished as possible. I found it hard to determine where the hitbox was while steering, however. Especially when trying to fit the car into a narrow space just after a hard steer.

Thank you for the feedback!

I'll definitely refine those obstacle colliders since some were too big due to being simplified into boxes.