Heh great job. Nice retryo feel and twist.
Main thing I couldnt work out was how to activate a power pill, so that my score counted to that one...
I got there in the end,.. finaly worked out i was charing up the pellets, then depositing them at a pill,. but I couldnt work out which one was activated, nor how to activate it...
But great concept and a fun game jam game.
Great job!
Viewing post in Pac-man-AL jam comments
The trick is that each power pill belongs to one of the ghosts. The fireworks effect when activated should reflect this in its colour but the effect ended up being rather subtle and the asset package's colours of pink/red/orange too close to each other to really make it out, so it's mainly the blue one where you can see it.
To some extent the "puzzle part" that the player should find this out on his own was intended, but given that there isn't enough of feedback for registering it made this bit of the game fail. In an update I'm planning I will add some markings to the counters to make it more clearly.
Also, when there are leftovers you couldn't deposit anymore you should at least stop collecting more of the pills...
Another thing that didn't make it into the submitted version is adding colour to the aggravated pills so there would be some indication that there is some connection to which ghost ghosted you and that you're collecting points fit this one's power pill.