If a damage type is not explicitly listed for an ability, does that mean it doesn't apply?
For example, Explosive Shot by default is categorized as "Ranged, Fire, Elemental, Direct" and has two damaging components. The first is a single damage instance, and the second ignites the target to deal additional damage over 2 seconds. Since Explosive Shot isn't categorized as DoT despite dealing damage over time, does this mean "Damage Over Time" increases have no effect on it?
My Ranger (Marksman) is full of Ranged, Fire, Elemental, Physical, and Damage Over Time equipment to boost both Explosive Shot and Pin Down (DoT, Physical, Direct). If Damage Over Time bonuses don't apply to Explosive Shot, I'd rather swap Pin Down to Rain of Arrows with the Rain of Fire upgrade so I can replace all of the Physical/Damage Over Time slots with Fire/Elemental for a higher boost to both abilities.