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If a damage type is not explicitly listed for an ability, does that mean it doesn't apply?

For example, Explosive Shot by default is categorized as "Ranged, Fire, Elemental, Direct" and has two damaging components. The first is a single damage instance, and the second ignites the target to deal additional damage over 2 seconds.  Since Explosive Shot isn't categorized as DoT despite dealing damage over time, does this mean "Damage Over Time" increases have no effect on it?

My Ranger (Marksman) is full of Ranged, Fire, Elemental, Physical, and Damage Over Time equipment to boost both Explosive Shot and Pin Down (DoT, Physical, Direct).  If Damage Over Time bonuses don't apply to Explosive Shot, I'd rather swap Pin Down to Rain of Arrows with the Rain of Fire upgrade so I can replace all of the Physical/Damage Over Time slots with Fire/Elemental for a higher boost to both abilities.

There are a few quirks of the damage type system that are not currently displayed to the user as I've yet to come up with a neat way to do it.


One of these quirks is that the DoT component of skills such as Explosive Shot do benefit of the Damage Over Time stat. The DoT component of these skills is also not included in the Damage Per Second or Average Damage calculations just yet. Though the new Damage Meter will correctly record the damage dealt.

Another one is that all Offensive Cooldowns will gain the damage type of your main weapon. So in your case Pin Down will scale with Ranged Damage in addition to it's listed damage types.

In all other cases if a damage type is not listed then it will not apply.

Oh, nice!  When I started playing, I assumed that damage all used your equipped weapon type, but after seeing all the descriptions I was convinced I was wrong.  Good to know.

I was starting to wonder if the Plague Staff's bonus was even useful since mages don't have explicit DoTs.  Now I know those additional bits qualify and that other classes can make use of it too.