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Thanks for your amazing feedback, we are so glad you love the pixel art and intro.

The orb becoming stuck when exiting a host is a nasty little bug that I thought I'd fixed. It's caused by the control scheme attempting to switch from one prefab to another, while the first is still active, if it tries to switch too fast, it can't because the first object still has control. You experienced it with a gamepad, and I experienced it yesterday with the keyboard. I should be able to fix it by just making sure the host is fully dead before the orb comes back into existence.

That and more will be fixed, and updated, when we do our final build of the game. We really want to fix all of the problems and finish the game to our original vision.

Thanks again.

(+1)

Ok, so it's a bug indeed and not that you have to voluntarily "let go" before the host character is killed.

Maybe it's just me but the game is really too fast paced to even get a grip of what happens before you're dead...

(+1)

Thanks for your reply.

We are currently working on updating the game, and it has been slowed down since this release, we have also fixed the bug where the orb gets stuck when exiting a host.

The orb is now easier to control, it doesn't fly off in the distance anymore. It is also now easier to possess an enemy, and the orb will now survive for a lot longer without a host.

We will also add in a screen to properly describe what's going on and what the player needs to do in the game.

We hope you will enjoy the final version when it is released.

Thanks again for playing.