Thanks for your amazing feedback, we are so glad you love the pixel art and intro.
The orb becoming stuck when exiting a host is a nasty little bug that I thought I'd fixed. It's caused by the control scheme attempting to switch from one prefab to another, while the first is still active, if it tries to switch too fast, it can't because the first object still has control. You experienced it with a gamepad, and I experienced it yesterday with the keyboard. I should be able to fix it by just making sure the host is fully dead before the orb comes back into existence.
That and more will be fixed, and updated, when we do our final build of the game. We really want to fix all of the problems and finish the game to our original vision.
Thanks again.