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My method for making games for jams goes like this:

Day 1: Get a build and "hello world" version built, uploaded, and submitted to the jam. This is what you can see at the moment.

Day 2-Second to Last Day: Add features to the game, and ship it to itch every day. I ship new functionality every day at least once.

Last Day: Play test it for robustness. Fix any bugs, and ship the final.

Oh, and much of the coding is done live on my twitch stream.

I started making games in 1986 on a TRS-80 Color Computer 2, which like most of the computers of the day had a command line interface, and so the first sorts of games I made for them were text based adventures.

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very cool! Really exited to see the final product!

Oh...that explains why I couldn't do anything xD