I give this all the stars.
I got through several rooms, then I got stuck.
There are some minor graphical glitches with rendering order, but that's just part of this game's charm, I think.
I assume that the Devil of Christmas is a LIZZID PERSON.
it feels bigger because of the multiple maps at multiple scales.
the "galaxy" is 63 x 63 and generates stars a with a minimum distance depending on the galactic density of the embark options.
each star system is 31 x 31, and each "planet vicinity" is 15 x 15, and then the planet orbit is 11 x 11.
and hi, John. lovely to see you.
Enter to unlock the door should ALSO open the door.
A solid little game.
I found the controls a little clunky. I don't rate down for this because I am well known for my clunky controls.
I quickly was "slain" (or driven insane, whichever) by my first fight.
Good visuals. I liked it.
Maybe not have it be "test_build_01.exe".
Seems sus.
Thanks for giving it a go.
The mechanic really resonated with me as well. I was pleased to discover it. I wasn't really sure the mechanics were going to work out until I had them implemented.
Even so, it is clear that more can be done with it. Prolly differing column and row counts, but by the time I thought of that, I didn't want to mess up what I already had that worked.
Thanks for giving it a go.
The old school aesthetic isn't for everyone, and dealing with menu-hell is a common bit of feedback.
I also do next to zero tutorializing on how to play the game, other than the combat, which was weird enough to need a video.
But that, too, is old school, I reckon.
The win state is by dealing with all of the traumas.
Thanks for giving it a go.
It once was a "beat myself up" thing, but no longer.
I make games for me.
I stream for me.
I participate in game jams for me.
Niche is not a badge of shame, but of strength.
Some people chase validation and recognition.
I make quirky little games in a quirky old language with a quirky style that resonates with some, and other people find strange.
Being mainstream can go to hell.