And i nerfed the scoring for eliminating columns, AND i added more levels. yer score may stand the test of time. or... willit?
The Grumpy GameDev
Creator of
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A call for art, sfx, and music.
As you can see, I've got a game that works.
And the graphics are placeholder.
And there is no sound.
And there is no music.
That's because... I fake all of those with online assets and things like sfxr.
The individual sprites are 64x64 pixels.
I give full credit for contributions.
I'm very, very, VERY in.
I'm even considering getting ballet slippers and a tutu.
No, I'm not(getting a tutu. still making a game). Because finding them in my size seems difficult, and putting the time in just isn't my way.
Tho, I did do a quick search on amazon.
I will be streaming my participation. From 4AM to 6AM CDT. On twitch.
it feels bigger because of the multiple maps at multiple scales.
the "galaxy" is 63 x 63 and generates stars a with a minimum distance depending on the galactic density of the embark options.
each star system is 31 x 31, and each "planet vicinity" is 15 x 15, and then the planet orbit is 11 x 11.
and hi, John. lovely to see you.
Enter to unlock the door should ALSO open the door.
A solid little game.
I found the controls a little clunky. I don't rate down for this because I am well known for my clunky controls.
I quickly was "slain" (or driven insane, whichever) by my first fight.
Good visuals. I liked it.
Maybe not have it be "test_build_01.exe".
Seems sus.
Thanks for giving it a go.
The mechanic really resonated with me as well. I was pleased to discover it. I wasn't really sure the mechanics were going to work out until I had them implemented.
Even so, it is clear that more can be done with it. Prolly differing column and row counts, but by the time I thought of that, I didn't want to mess up what I already had that worked.
Thanks for giving it a go.
The old school aesthetic isn't for everyone, and dealing with menu-hell is a common bit of feedback.
I also do next to zero tutorializing on how to play the game, other than the combat, which was weird enough to need a video.
But that, too, is old school, I reckon.
The win state is by dealing with all of the traumas.