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(+1)

the first and 3rd boss are always possible to perfect and I think the final one is as well, the second boss is the only one you can't always perfect I think this needs to be changed as the "final boss" for where it is in the game is way easier than the second boss. I understand it freezing you is bad but I've only had it hit me once.

I think this could be done by implementing a weapon that turns you around and then attacks so you could always just swap with the boss or making a boss 2 parts so there was more of a challenge EX: splitting the double attack boss into 2 double attack bosses that are slightly different

Agreed. Second boss's minion summoning adds complication whereas all others are easy enough to turn around or dash by to avoid every attack.

Same here