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anonymousopossums

7
Posts
A member registered Apr 21, 2022

Recent community posts

Sad to see the steam version won't be for mac. Really enjoyed this demo.

Good times with the rogue -- barrel bow + free shot through props + pierce + immune to props was a fun combo. 

Enjoyed a streamlined gauntlet and big damage build too.

Great fun and looking forward to updates. Currently archers + static + library = op

Agreed about sixth party member and hanging tight. At level 15 or so it seems like I have so much cash and nothing to spend it on. 

Upgrading party members could be cool, or introducing rarer body guards with 3 traits, or maybe a special ability I can activate to give me something to do other than incrementally move toward my fencing pro as he cuts a path through the zombies...

In any case -- fun game. Enjoyed lots.

I agree with the balance and screen shake issues mentioned beolow. Also too cramped. Because enemies just appear on the edges, there's no where really to run to avoid enemies when you're not strong enough to stand your ground.

Lots of fun and a great game, though the demo seems to hit a ceiling beyond which there's not much advancement, except perhaps hoping for a mythic item to drop? Maybe it's just my lack of imagination, but I wish there were a little more versatility with the characters (maybe a bench?). It seems like my crew got stuck in particular roles that I can't change without messing with the synergies (except thief <=> archer). With this build, so long as I avoid fire/lightning opps, I'm almost invincible. Would love quests, special/unique characters, and a bench with characters I can sub in and out to face different groups. Thanks for all your work!


Agreed. Second boss's minion summoning adds complication whereas all others are easy enough to turn around or dash by to avoid every attack.

Love the game. Great mechanics and good weapon combos. Wish there was a skip option instead of always having to buy an upgrade. 

Also, Bo seems different with update. Sometimes the enemy doesn't get turned, and once an enemy got turned while ready to strike and didn't hit the guy behind him.

Excited to see what new classes, weapons, and enemies might look like.