Radar deck nearly perfected: grab 0 cost card draw to cycle through deck almost every round bulking and hitting the big scorium, then focusing on ore for blowing up unwanted cards. Good times. Thanks for the challenging game.
anonymousopossums
Recent community posts
Great game. Tons of fun, though in the need of some balancing. In the later levels, seems extremely difficult to pass without having bulked up using radar. At that point, tools like chisel, which can be great early on, just get in the way. Since there's not much opportunity to dynamite them (or, I'd rather dynamite small ore or scorium), seems better to just never have them in the first place. I wonder about something like saw being used to deconstruct tools, or something to help the deck evolve and shed earlier items.
Agreed about sixth party member and hanging tight. At level 15 or so it seems like I have so much cash and nothing to spend it on.
Upgrading party members could be cool, or introducing rarer body guards with 3 traits, or maybe a special ability I can activate to give me something to do other than incrementally move toward my fencing pro as he cuts a path through the zombies...
In any case -- fun game. Enjoyed lots.
Lots of fun and a great game, though the demo seems to hit a ceiling beyond which there's not much advancement, except perhaps hoping for a mythic item to drop? Maybe it's just my lack of imagination, but I wish there were a little more versatility with the characters (maybe a bench?). It seems like my crew got stuck in particular roles that I can't change without messing with the synergies (except thief <=> archer). With this build, so long as I avoid fire/lightning opps, I'm almost invincible. Would love quests, special/unique characters, and a bench with characters I can sub in and out to face different groups. Thanks for all your work!
Love the game. Great mechanics and good weapon combos. Wish there was a skip option instead of always having to buy an upgrade.
Also, Bo seems different with update. Sometimes the enemy doesn't get turned, and once an enemy got turned while ready to strike and didn't hit the guy behind him.
Excited to see what new classes, weapons, and enemies might look like.