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I loved the demo and level design. The final level was a real treat/trick level, at least the way I solved it. I had to magnet door to hold the magnet block until I was ready to jump onto the other platform while being fast enough to beat the box destroying me. It was a nice combo between puzzle and platformer/speed test level. I really only had 2 major bugs come up when I played:

1. The ctrl reset level required multiple presses up to 5 times before it would reset the level.

2. I couldn't aim the magnet with my touchpad on my laptop while holding E to aim. Though when doing all the aiming using the touchpad it worked perfectly.

For the first bug, I think you have to hold the ctrl button to reset the level, but this could definitely be communicated better to the player by slowly colouring the reset icon.