Ahh, yeah, honestly I was worried my entry would be way too short since my initial idea was literally -just- the 4th-wall-breaking stuff, so I added in a couple of extra choices at the start of the game, to try to pad it out a bit. I think I maybe went overboard a tiny bit though!
But yeah, even in the later stages of the game, I went back and forth on tricky decisions of how to try to ensure the player saw the 4th-wall-breaking stuff, without either missing it completely, or having it forced on them too soon, and losing some of its impact. I tried to aim to make that stuff happen at the right moment, and hopefully catch the player off-guard when they were kind of thinking they had seen everything there is to see, and perhaps mentally wrapping up their experience and getting ready to leave.
Anyway, rambling about my thought process aside, I'm really glad you enjoyed my entry, and thank you so much for the feedback! :) I'm really glad you loved all the aspects I used to try and bring it all together!