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Kooky

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A member registered Feb 20, 2019 · View creator page →

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This is amazing, and satisfying(ly frustrating) to play. You got so much out of such simple controls!

I imagine there must have been a lot of finetuning to get the levels just right.

Thank you so much!

No worries, I'm glad if it helped a bit. Yeah, Godot is the engine I'm focusing on learning at the moment - I just hopped back onto Construct 2 to put this quick demo project together. :) Best of luck with the smoke effect in Godot!

Very cute art, I love your colour palette! I love the cosy vibe and the shading of the various surface textures, and there's a great amount of variations for each object. Well done! :)

You're very welcome, and that would be really cool!

I've been working on making a game that should be able to make use of 2D pixel weapons when it's a bit more fleshed out, but it's not there yet. :')

I'll keep a eye out for future updates, but no pressure, and thank you for sharing! :D

No worries at all! I actually just used a 16x16 opaque black circle with a particle emitter in Construct 2. It took some fine-tuning to get it to look right though.

I could give more details about specifics if you like, but I'm not sure if it'd be helpful outside of Construct!

Does that help at all?

I love your colour palette and gorgeous artwork! I'm impressed that you managed to create such a variety of tile types while still sticking to the theme. Everything looks cohesive and works well together. Excellent character animation too! :)

I like these a lot! There's great variety in the designs, with the worn bits, the demonic eye, and the really fancy-looking swords. :) They remind me of Terraria, which I love. I'm always on the lookout for good packs of pixel weapons, well done!

Thank you very much! That's very much appreciated, since I spent more time on the demo than planned, haha.

Thank you very much! Yes, I haven't seen many trains either. That was part of what made me think it could be a good idea to draw some. :D

That makes total sense. It's an interesting idea to think about, but yeah, it's quite unsettling that it's so commonplace now. I'm curious now though, I'll have to check out your game!

No worries! That makes sense, it's hard to be sure these days. :) Maybe I should try doing a time-lapse of my drawings next time, and post it with any future art as a little gif.

By the way, I realised you're the same person I've been seeing commenting on many people's CC assets on itch, to tell people how to set their metadata! Thank you for that, I didn't know about asset metadata on itch until I saw your comments when I was browsing assets last year!

Update: I now added Aseprite progress screenshots from the past several weeks as an additional download on the asset page. I hope that reassures you!

(9 edits)

1. No, all hand-made in Aseprite, except for the music, and the public domain sound is from freesound.org. I've got progress screenshots I could post. Want me to mute the music in the web demo? Everything in the download is hand-made by me over the last several weeks.

2. I wasn't encouraging AI, but I understand what you say. Robots have been around for decades before we had AI. I just meant cute pixel robots. In any case, I've added an alternative suggestion that doesn't mention robots. :)

Sounds great! (Sorry about my delayed response, just like we were talking about, haha)

Yeah, no pressure at all - The chicken looks amazing as is.

Looking forward to seeing anything you come up with!

No worries at all, my responses are often delayed too. :) You were still pretty quick though!

Hmm, I'm not sure what animations to suggest yet - but with this chicken being relatively large compared to some pixel art, I can't help but imagine it could potentially play a role as some sort of boss chicken. Maybe intense angry flaps (maybe while flying) causing a gust of wind, but I'm sure I could use the existing flapping animation for that. Maybe a quick 360 spin while standing, to hit the player with its tail.

I could add a couple of angry eyebrows for if/when the chicken gets mad, though I also like the idea of the chicken just being completely oblivious to causing difficulties for the player, so maybe the eyebrows should only appear after provoked/attacked by the player. Or maybe just during the angry aggressive flapping or something.

However, I don't want to sway your creative direction too much if you already had ideas in mind! Did you have any thoughts for more animations? I could tell you what I think sounds cool if you like, or just throw some more ideas off the top of my head.

Thanks for asking for my input!

Hey, finally! Some assets I can use for my game Tunnel Blind. Thank you very much!

Are you planning on expanding this pack by any chance? :) It's hard to find assets like this! So far I've mostly just been using a black screen as a placeholder, since making assets takes a lot of time.

I love this so much. I absolutely adore all of the personality that this chicken has.

You have a real talent for expressive animation, especially with the way you animate quick motions, like the turning, and the running legs! I really love the wobbly parts too.

Thank you so much for making this asset available!

That was fast. You're very welcome! Yes indeed, thank you again!

This is absolutely fantastic, thank you so much! :D

That's impressively good timing - how did you know I was looking for a free weapon pack to try out?!

Hey, incredible work! :D

Just letting you know quickly that the link "Admurin's Holiday Halloween Items" on this page seems to have the wrong URL!

Thank you for all the amazing art you do!

Awww. Yay, I succeeded at anthropomorphising the bugs by giving them each their own traits!! :D Oh no, I'm so sorry it got eaten! D: Hopefully I'll be able to make their world a bit more balanced and fair. :') Thank you very much for playing, I'm glad you liked it!!

You're so very welcome! :D Awww, that's lovely!! I hope the two of you keep making games together! Wishing you both the very best! :3

LOVE the big meaty satisfying sound effects. Excellent decision! The explosions are great too. Definite retro heli action game vibes.

Excellent screen shake as well. You're really good at adding visceral game feel.

Really impressed with your detailed credits! You made this solo?! Wow, I'm shocked you had the time to put that all together!

Great entry, well done.

Whoa, I love the dramatic cutscene after reaching the lantern. I loved the foreshadowing in the writing leading up to it, too!

Absolutely gorgeous aesthetic and music. It all works very well together. The character art as well as the dialogue are really cute and well made! It's easy to see this was taken very seriously.

The dual mechanic reminds me of ibb and obb. I also appreciated the cleverness of having a key to move both characters at once.

Really great entry, well done.

Wow, really nice work on getting such complicated puzzle platformer mechanics working smoothly within the time constraints. Great job. Love the graphics too!

Very nicely done! It's a bouncy bunny who collects carrots. What more could you want?

Nice implementation of the theme, too. Glad you got it all working on time.

I love the art! Well done!

Very nicely done actiony-puzzle platformer! It brought flashbacks of VVVVVV, combined with the old 8-bit games I used to play.

I adored the retro graphics and chiptune music. Very well done!

Wow, you actually made a Draggy Dog game! Not only that, but modelled and animated it! Even its "products". I am impressed and in awe. You even managed to fit the theme nicely.

LOL, story mentions Rick as the dog owner, and then disclaims that any resemblances to real people are entirely coincidental. Love it.

I feel like I'm playing Katamari Damacy, but even weirder, in a different way.

I like the Roombot's slightly wonky controls. Also... ...oh... I did not realise there was a turbo button!

Very nice entry, and hilarious too. Well done! :')

Vampire Survivors: Mental Health Awareness edition. I love it! Excellent storywriting, and excellent music too.

Tricky at first, but a great portrayal of the feeling of mental overwhelm. Once I got a few level-ups, it was satisfying to finally be able to fight back!

I was happy that power-ups continued after the level ended, but I see what you mean about power-up choices affecting boss battles! Great boss battle, by the way.

I've been wanting to make a Vampire Survivors-like too... thanks for the inspiration! :) Incredible entry!

LOL I love your intro logo and sound effect!

Interesting, I've never seen Conway's Game of Life done like this. Once I switched perspective, it very much reminded me of Minecraft.

Nice to see another simulation - that's what I ended up doing too, of sorts, though it was originally meant to be a game!

Well done! Really nice graphics, by the way! Lovely relaxing atmosphere.

I love the art! Great aesthetic and music too!

Wow, this is tricky. I keep dying very quickly. A very nice use of a dual mechanic though - bullet hell! I don't think I've seen that before.

Nice entry, well done!

I love the name of the game! Very clever. :')

Hello Unity-chan, how nice to see you here!

Ooooh. I love the changing perspective mechanic! Switching between two physically different versions of the same world.

The eyeball enemies are creepy. I love them!

I unfortunately got stuck at the painting. I'm probably just missing a simple interaction somewhere or something. Love what I saw so far though, well done, nice entry! I really like that you included voice acting too.

Oooh, the setup of the environment and camera at the beginning reminded me of NieR Automata.

It's nice to see a stealth game!

Unfortunately I fell through a wall and out of the environment, then got yelled at to get back to my room. :(

The stealth is made trickier by the guards instantly turning around, but I know that would have been extra programming to get working - and honestly, this is impressive for just three days.

I love the main character model!

I've never made a stealth game. Seems like fun.

Now we just need some sneaking music. :D

It sounds like your story is ambitious - I wish you the best of luck with continuing working with it!!

Congratulations on the first Game Dev jam entry! :) Hopefully the first of many!

Ah, I remember Snake! Well done, you made Snake, and got it working! A great fit for the theme.

I actually tried reversing into myself right away, just to check if I needed to be careful not to accidentally do that later (it's happened before). It didn't cause an issue, so it seemed fine. :)

Nice entry, well done!

LOL incredible sound effects. I love them a lot!

Nicely-written cryptic hints. Without them, I'd be completely lost. :D ...Though, admittedly, I was still quite lost. I made some progress, but will need to try some more.

It could be nice to be able to see the hint text by just mousing over the objects maybe, to progress a little faster.

By the way, who is it in the "nope!" picture? Is that you? It's quite majestic.

This is the first alchemy-crafty game I've seen in a game jam. Nicely done!

Wait what--what am I doing?? I was so lost for the first few moments LOL

I love the security camera idea! I've only seen this done in a couple of games before, and I think it's really cool.

I love the voice samples - for the first moment it made me thinking I was watching a Let's Play video!

Unfortunately I couldn't figure out what to do, or click, or press. D: I couldn't see anything responding to my interactions. Do you have any instructions on the controls for how to save Grandma?

Very intriguing and funny entry though, I love the creativity and the busy mall!

Oh wow, I love this! I love rhythm games a lot. Great choice of music, and you synced it up really well with the gameplay.

The mechanics were easy to learn, and satisfying to use. I felt like I was playing Vib Ribbon again, if you've ever heard of that! :)

Really enjoyable entry. Well done!

Gorgeous graphics and character animations! I loved the huge variety in the characters. Great to even see a wheelchair user. :)

Surprisingly tricky gameplay, but I got through it eventually. Nicely designed and executed mechanics!

Great job on tying the music up with the dimension-shifting.

Very nice entry, greatwork, especially for a solo project!