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Thanks for the feedback and pointers.

I played Paragon a ton as Sparrow and wanted something to make like a target shooter. With the 3rd-person perspective you have the arrow coming from the character, while you aim with the reticle. I did look at Horizon Zero Dawn and figured that they lerp the arrow pretty fast to the aim direction of the player reticle - and I tried to implement it like this.

My intention with the enemies was to spawn some sort of hazard when they died.  And I wanted like bosses where they were invulnerable where you need to collect certain orb colors. In the mean time I landed on this. I see that it is annoying that enemies block hits.

My twist with the theme was that non-killed targets over time will die and transform into an enemy or will spawn as a hazard which the player has to dodge.

Too bad the game was laggy for you. I got some digging to do how to optimize Unreal Engine better, it seems the high quality assets packs from Epic really do take a toll on performance and size of the game.

Thanks again for playing!

That is actually pretty fascinating! Oh I can see that idea as the theme! Not as clear to me so that is why it was hard to find it, but nice job! No worries, things to think about! You still did a great job! Of course, it was fun!