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(1 edit)

The game has some very interesting ideas, I really enjoy the retro graphics, camera angles could be better but they're nostalgic, the sound/ voice acting is superb, and I love the hidden things you have to choke yourself to see!

I see a lot of inspriration taken from games like resident evil here, but same as I said when I was a teen playing RE for the first time, these controls suck. Especially with mouse and keyboard, never in a million years did I think anyone would want to make tank controls on m&k. I think once controller support is added, I think itd be a bit better, but I still wouldnt be a fan of the tank controls lol.

Now that I've gotten my biggest complaint out of the way, I didnt really enjoy the reload system. Its alright and I could get used to it with a longer playthrough, but i think the fact it still locks up even if you just didnt hit it is a bit odd. Im pretty sure a couple times it loaded with the crank so close to the zone I would have been better off hitting immediately.

The spin of having to actually choke yourself to see the hidden bits is a really neat mechanic and appreciated that it provided guidance as well of where I needed to go, because I was so lost at the beginning on what I needed to do. I never tested it but I think even further if enemies might go passive or disappear would be cool too, but that might just be me not wanting to hear those laughing crazy girls again lol!

I know this is only a demo, but I do hope the full game touches on everyone suddenly turning into zombies and the mall shop portal thing that pops up. I see the description saying Hoshi had a mental breakdown, but it just seems like another day to her; It felt a bit unimmersive for all these odd things to be happening around and Hoshi not acknowledging them in the slightest.

Lastly, I also encounted a game ending bug. When I tried to enter the store right outside the school, it just went black screen and nothing else happened. Was left to only force close the game because the menu wouldnt even pop up.

Sorry for the essay, but you guys have obviously put so much love and effort into this game, I really want to see it improved and check out the full game in the future, but I also dont want to be frustrated while playing it and I'm sure you dont want to frustrate your players either. I hope you enjoy the video! Also wishlisted!

(+1)

Hey, I'm sorry you had to encounter a bug that ended your playthrough.


Thanks for putting so much time into trying to improve Kanpeki and giving us feedback, most of the things you've said in your video and in this comment makes sense to me, feels fair and will be changed in the final game. We're currently working on changing the controls to something more similar to PS2 titles such as Fatal Frame for the steam release of the demo. If you have the time, let us know what you think of these controls when the demo gets out!


Loved the video!