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Really really really interesting mechanics. more a puzzle than a platformer, which I prefer.
I'm so frustrated there is no sound and music though, a game this good needs them.

Also one other thing, I don't think you can fire the ball while the jump animation is in progress, I think you need to go into the animation controller and change the setting so you can fire while you are still jumping. (Something to do with end state that you toggle).

Please keep working on this I'll follow you to check for upgrades.

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Thanks for playing!

I don't really understand what you mean about the jumping animation, because there isn't one ('o_o) [all the animation in the game are handled through physics and scripts, other than looping the sprites] I'm not sure where this problem you are talking about is, can you specify more?

Hmm interesting, I tried jumping and firing straight after, it didn't seem to fire until the jump had landed, I assumed that was because of the jump animation, but I guess not. Just try jumping and then fire while in mid-air mate, does it fire straight away?

Weird, seems to be working just fine for me


Maybe the ball didn't get retrieved in time for you? I can't seem to figure out the problem :(

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You seem to be firing and jumping at the same time, try jumping then in mid-air try to fire.
But then again, maybe I'm just going crazy lol.

I'll play again.

(1 edit) (+1)

Ok I made you a youtube showing:
1. jump and fire at the same time - ok - at 10 second mark
2. jump then fire in mid-air (what I was trying to do) - no good - at 18 second mark

https://youtu.be/rrbD43CTRVk


But that's cool, as long as people do 1. it works.

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That's so weird, I tried replicating it again and again, but it never seems to happen (what the hell is this bug ahhhhhhhhhh)

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Maybe its latency related *shrugs*