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Love the smooth transitions of the tiles, somthing I couldnt managed with Gem Mountains so much last year. You using some form of Tile swop? Or physics dropping the tiles down?
The checking and matching system is fast and responsive to, great job! :)

I must admit, I took most of the system from Code Monkey's match 3. It's simply a time-based linear movement between two positions, you can take a look at it here : https://github.com/ffortat/sacrimatch3/blob/73d8fb089e832723cf5a23e99c7defbbeee2...

Thank you, glad you enjoyed it :)