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(+1)

A shame there's no WebGL build as I think this deserves more attention than it's gotten. I very much enjoyed being the chicken, I thought the controls on that were excellent. I didn't really understand what was happening in the second level, at some point I seemed to be controlling about 8 characters at once and the camera didn't know what to do with that! I got all the brains but couldn't find the level exit then I ran out of "mana"?

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We tried to make a WebGL but the input system won't work with multiple characters at once.

Bear in mind we hadn't had enough time due to this being our very first game jam and because we have a very demanding day to day work so we couldn't add the story part. 

The premise of the game is that there's a necromancer student that wants a human corpse to be raised, but due to their incompetence, only farm animals are raised. Every time all your zombies die, a new zombie is added, so at first you control one zombie, then 2, 3, 4... until the necromancer has no mana left.

The WebGL didn't work with multiple characters simultaneously, only let you control one at a time, that's why we only could release it as a downloadable game.

The camera tries to follow all the active zombies so the player can control them all, but in future updates we will make that the camera only follows the more denser group of zombies, ignoring the ones that have been left behind.

We will for sure continue developing the game until it's done and we're planning on releasing it on mobile.

In the second level the upper part of the level is a challenge to get more chickens, and the level exit is underground (you'll need to reach the far right part of the level)