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It is best for them to make their money through the gem system they already have with the timers. If you want something open, then you must pay a great deal to get enough gems to open it frequently. This is probably what the people at the top of the leader board do, and I think of it as a sort of patronage similar to a YouTube channel. Their names are at the top of the heap which gives them recognition, and if they play against each other well during the events, they get to have an unstoppable set of girls as a second reward for spending the money, and the rest of us get to play for free. 

I fear the system you propose would work too well and would encourage undisciplined people to do terrible things to their accounts.

I still must agree that increasing the prices was bad. It was especially bad for the refresh. I never used it except by mistake when I first encountered the Pussy Market (I thought it gave you 500 coppers... how stupid of me!). If it were 50 coppers, I would not use the refresh, even if it were five coppers, I still would not use it. The fact it is 5000 coppers shows me that the business people in charge of this mechanism are out of touch with the incentives they have set for us!

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I'm not sure the Tower works the way you think it does. I'm in the top 10 with a pretty powerful deck (as long as I can get 6 matching gems in the first turn, I can't lose), and I haven't spent a dime on this game. There's no prestige or patronage involved, just a lot of time. I just keep fighting and fighting, and doing a whole lot of "Remove chest".  Mostly Common, but I've had to burn Rare, Epic, Legendary, and even Mythic chests in the process too.


All I'm suggesting, is that the "Remove chest" option for chests be made available for chests currently occupying a slot:


That way, I can remove Common chests (which I have no use for) to free up slots, so if I get a chest I want/need, I can keep it, rather than having to wait an hour or longer for the chest timer to tick down (while the event timer is also ticking away) in order to free up a chest slot.

The ability to open a chest early using jewels (or items acquired in the Colosseum) is fine, but it doesn't fix the problem when event mission progress is gated behind acquiring a certain level of chest which is governed entirely by RNG. And I'm not looking to open it anyway, I just want to remove it (and its contents) entirely. You can do that for free when you win it (if you have no open chest slots), so why not be able to do it anytime afterward?

I am not just talking about the tower chests. I think I agree with you about them. I am also talking about the resurrections of monsters and the opening of chests in the shop. That would increase the amount of silver and copper one would win by quite a bit and make some of the quests (like collect 30 Legendary cards, or open chests in the shop five times) go by faster. That is how I suspect some people can complete the events in a single day, while if one just waited for monsters and chests to open by the clock, they must take the whole week, and only make it two-thirds of the way.

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You're right about that. Ordinarily (depending on how lucky I am with RNG-ruled Tower chests) I can get to mission 19 or 20 before the PM Event ends. The one time I beat all 25 missions, it was because of items I acquired in the Colosseum event. Unfortunately, those Colosseum events are too few and far between...

That time, I had to Refresh 3 or 4 times until the card I wanted appeared, and still had enough CP to buy the card. That's how I got Pleione  and Musher both, and once you have them, it becomes possible to get more  out of the appropriate chests so they can be leveled.

   

I was hoping to pick up Navigator the same way this time around, but with the new pricing, the PM event is completely pointless. At 30K for a Mythic and 5K for a Refresh, if I'm lucky, I might get some new Toys out of it..


This take-away here is that the designers of this game do not understand Gacha Game psychology. They're going for the big spenders, when it's the nickle and dime transactions that actually make the money. Sticker Shock does not work in your favor here. Most people can justify dropping a buck or two on a game, and many of those spread out over days or weeks will add up to the same or more, because their brains don't do long game math. They can reconcile many small transactions. but will balk at huge one-time lump sums.

yeah, I totally agree with your suggestion, but I really doubt that developers will listen, since they do exactly the opposite. :-\